Tag: Steffen Schwarz

Mapping Against Mediocrity: Strategy in horror

Survival horror is a tricky genre to develop for. Immersion is even more important to the genre than it is elsewhere. A single misstep will take players out of the experience, turning a nightmare into nothing more than a mediocre mess. Many games have tried (and failed), to push the envelope in horror.  Horror games… Read more »

Mapping Around Mediocrity: Companionship Over Combat

Valentine’s day is just around the corner. It’s a day where we appreciate our relationships, and express gratitude towards those that have stuck by our sides. This can also be applied to relationships in games.  Relationships in games are often overlooked. Players will sometimes judge a companion purely on practicality, despite the flaws and strengths… Read more »

Mapping Around Mediocrity: Show, Don’t Tell

The idea of “show, don’t tell” is important to visual media. To have a story play out in front of a viewer not only gives them a clearer vision of the world, but also allows for the director to add in little elements that reward the viewer should they find them.  In video games, this… Read more »